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Stands for Multi-Joint dynamics with Contact. SPlisHSPlasH, 3d, c++, physically-based simulation of fluids.PositionBasedDynamics, 3d, c++, a library for the physically-based simulation of rigid bodies, deformable solids and fluids.Traer Physics, a simple particle system physics engine for processing (language) and Java.elm-physics, a highly experimental toy physics engine in Elm language.Oimo.js, a JavaScript port of OimoPhysics.JigLibJS2, a Javascript port of JlgLib, based on JiglibFlash.
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JigLibflash, an ActionScript 3 port if JlgLib.JelloSwift, a Swift port of JelloPhysics.Jello-Physics, a C# port of JelloPhysics.JelloHx, a Haxe port of JelloPhysics, based on JelloAS3.JelloAS3, an ActionScript port of JelloPhysics.Walaber's JelloPhysics, soft-body physics dynamics (not found its webpage).Chipmunk-js, a port of the Chipmunk Physics library to Javascript.glaze, an ActionScript 3 port of Chipmunk2D.APE (Actionscript Physics Engine), 2d, ActionScript 3.Coffee Physics, 2d, CoffeeScript (compiles into JavaScript.).verlet-js, 2d, JavaScript, a simple verlet physics engine.Physijs (cannon branch), a physics plugin for three.js.fbox2d, another ActionScript 3 port of Box2D 2.10+ revision 141.a ActionScript 3 (using Alchemy) port of Box2D 2.10+ box2dweb is a JavaScript port of Box2D Physics Engine (converted from Box2DFlash 2.1a in an automatic manner).box2d-js is a JavaScript port of Box2D Physics Engine (converted from Box2DFlashA 1.4.3.1 in an automatic manner).an ActionScript 3 port of Box2D 2.02 and 2.10 Planck.js, another JavaScript port of Box2D, manually rewritten, not with Emscripten.a JavaScript port of Box2D using Emscripten LiquidFun.js, a port of LiquidFun to JavaScript using using Emscripten LiquidFun, a 2D rigid-body and fluid simulation C++ library based upon Box2D.Rapier, another 2d and 3d physics engine in rust.Bullet.js, a JavaScript port of Bullet physics engine.AmmoNext, a javascript port of the Bullet 3, based on ammo.js.Physijs, a physics plugin (based on ammo.js) for three.js.ammo.js, a port of the Bullet physics engine to JavaScript using Emscripten.Bullet-ANE, an Adobe Native Extension for Bullet.AwayPhysics, an ActionScript 3 port of Bullet.